Accessibility doesn’t get enough credit in creative work. Not because people don’t care, but because it keeps getting pushed to the end of the process, treated like a legal requirement instead of what it actually is: a creative one.
You’re Probably Designing for Someone Who Doesn’t Exist
Here’s something most creative teams won’t admit. When they picture their audience, they’re picturing someone very specific. Young. Fully sighted. No mobility issues. On a new phone with great service and nothing better to do.
That person is not most people.
The World Health Organization puts it plainly: about one in six people globally live with some form of disability. And that’s before you factor in anyone who’s getting older, anyone navigating content in their second language, or anyone trying to read a screen in the sun with one hand while doing something else with the other. When you add it all up, the gap between who you’re designing for and who’s on the other end is pretty significant.
The work built for the “average” user often misses the actual majority. And that’s a problem worth taking seriously.
What It Actually Looks Like to Design Accessibly
I want to be clear about something: accessible creative isn’t watered-down creative. It’s not about making things simpler or blander. It’s about removing barriers that shouldn’t have been there to begin with.
Don’t let color do all the work. If someone has to tell red from green to understand your layout or follow your CTA, you’ve already lost part of your audience. Color vision differences are more common than many people realize, which is why labels, shapes, and strong contrast matter. They help ensure information is clear and usable for everyone. Use them.
Your beautiful font might be working against you. That airy editorial serif looks incredible in a mockup. At 14px on someone’s phone? It’s a struggle to read. Legibility isn’t a creative compromise. It’s the baseline.
Captions aren’t just for accessibility.
Write like a human. Short paragraphs. Plain language. Headers that actually tell you what’s coming. This helps people with cognitive disabilities, yes, but it also just makes your content easier to read for literally everyone.
It Starts at the Brief, Not the Final Review
The reason accessibility keeps falling through the cracks is timing. It shows up at the end,when the design is locked and the budget is spent. Changing things at that stage is painful and usually incomplete.
The teams I’ve seen get this right treat it as a creative question from the start. Who is this actually for? What happens if someone can’t see the image? Will this make sense with the sound off? Does this hold up on a small, older phone?
Those questions aren’t a checklist. They’re just good creative direction. And asking them early makes the work better across the board, not just more accessible.
Why This Is Worth Caring About
No one gets into creative work to exclude people. But that’s what happens when we don’t think intentionally about who we’re making things for.
Good creative reaches people. That’s the whole job. And the more we build with everyone in mind from the start, the better we get at actually doing it.
Want to talk about how inclusive creative strategy fits into what your brand is building? We’d love to have that conversation.